AI Insights · Timothy · July 2024
Top 5 Platformer Games on Android in Lebanon: Q2 2024
Discover the performance trends of the top 5 platformer games on Android in Lebanon during Q2 2024, including insights on downloads, revenue, and active users.
In the second quarter of 2024, the top five platformer games on the Android platform in Lebanon demonstrated varying performance trends in terms of weekly downloads, revenue, and active users. Let's take a closer look at each game's performance.
Subway Surfers from SYBO Games showed a mixed performance. Weekly revenue peaked at $8 in early April but saw fluctuations, ending the quarter at $3. Downloads started strong at approximately 14.9K in the first week of April, dipped mid-quarter, and then surged to around 17.9K by the end of June. Active users also exhibited a similar pattern, starting at 194.9K, peaking at 224.4K in early April, and ending at 185.4K in the last week of June.
Jelly Shift - Obstacle Course by SayGames Ltd experienced a steady decline in downloads, starting at around 11.6K in early April and dropping to 2.8K by mid-May. However, there was a slight recovery towards the end of June, with downloads reaching approximately 2.8K. Active users followed a similar trend, starting at 18.7K and ending at 6K by the end of the quarter. Revenue remained minimal, peaking at just $1 in the last two weeks of June.
Die Again: Troll Game Ever from JaCat Games Studio, a relatively new entrant, showed an interesting trend. Downloads spiked to around 19K in mid-May but gradually declined to 4.2K by the end of June. Active users, however, increased from 605 in mid-May to 23.3K by mid-June before dropping slightly to 19.3K at the end of the quarter. Revenue was minimal, peaking at $1 in late May and early June.
Cat Runner: Decorate Home by Ivy saw a significant increase in downloads, starting at around 3K in early April and peaking at 8.8K in early May. However, downloads declined to around 4.1K by the end of June. Active users followed a similar trend, starting at 17.5K, peaking at 27.6K in early May, and ending at 20.2K in the last week of June. Revenue remained minimal, with only $1 recorded in mid-May and mid-June.
Bottle Flip 3D — Tap & Jump! from Azur Interactive Games Limited showed a fluctuating download trend, starting at 2.6K in early April, peaking at approximately 11.2K in early June, and ending at around 6.3K by the end of June. Active users saw a significant increase, starting at 11.4K, peaking at 41K in early June, and ending at 27.7K by the end of the quarter. Revenue data was not available for this game.
These insights come from Sensor Tower, and more detailed analytics can be found on their platform.